AI Insights · Timothy · October 2021
Top 5 Dog Games on Android in UAE for Q3 2021
Discover the performance trends of the top 5 dog games on Android in the UAE during Q3 2021, featuring weekly downloads, revenue, and active users.
In Q3 2021, the top 5 dog games on the Android platform in the United Arab Emirates demonstrated varied performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for each game based on data from Sensor Tower.
PAW Patrol Rescue World by Budge Studios saw a peak in weekly downloads early in the quarter, reaching about 7.3K in the week of August 9. However, downloads steadily declined to approximately 1.6K by the end of September. Weekly revenue grew towards the end of the quarter, peaking at around $39. Active users increased significantly at the start, peaking at over 10K in mid-August, before stabilizing at around 4.2K by the end of September.
My Talking Hank: Islands from Outfit7 Limited experienced a consistent decline in weekly downloads, starting from 1.5K at the end of June and dropping to about 759 by the end of September. Active users followed a similar downtrend, decreasing from 2.4K to roughly 1.6K over the same period. The game did not generate any revenue during Q3.
Puppy Town - Merge & Win by MeetJoy Studio had a noticeable drop in weekly downloads, starting from 1.4K at the beginning of August and falling to just 140 by the end of September. Active users also declined, from 5K in early August to about 2.6K by the end of September. There was no revenue reported for this game during the quarter.
My Town: Pet games & Animals from My Town Games Ltd showed a sharp decrease in weekly downloads, from a high of 2.4K in mid-July to just 131 by the end of September. Weekly revenue fluctuated slightly, with minor peaks reaching up to $6. Active users decreased significantly throughout the quarter, from 1.8K in mid-July to just 138 by the end of September.
Talking Husky Dog by Talking Baby maintained a relatively stable download rate, starting at 798 in late June and ending at 583 by the end of September. Active users saw a gradual decline from 2.1K in early July to about 1.7K by the end of September. This game did not generate any revenue during the quarter.
For more detailed insights and data, please visit Sensor Tower.